TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures
arXiv:1904.12795 · doi:10.1145/3306346.3322993
Abstract
We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose an algorithm to combine outputs of GANs trained on a smaller resolution to produce a large-scale plausible texture map with virtually no boundary artifacts. Second, we propose a user interface to enable artistic control. Our quantitative and qualitative results showcase the generation of synthesized high-resolution maps consisting of up to hundreds of megapixels as a case in point.
arXiv commentCode is available at http://github.com/afruehstueck/tileGAN
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Cited by in corpus (17)
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- Barbershop: GAN-based Image Compositing using Segmentation Masks
- Guided Fine-Tuning for Large-Scale Material Transfer
- Physics-informed GANs for Coastal Flood Visualization
- SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Maps
- GramGAN: Deep 3D Texture Synthesis From 2D Exemplars
- NeuBTF: Neural fields for BTF encoding and transfer
- Transposer: Universal Texture Synthesis Using Feature Maps as Transposed Convolution Filter
- Compositional Neural Textures
- Neural Photometry-guided Visual Attribute Transfer
- Content-aware Tile Generation using Exterior Boundary Inpainting
- Directional Texture Editing for 3D Models
- Projective Urban Texturing
- Seamless Satellite-image Synthesis
- Deep Tiling: Texture Tile Synthesis Using a Deep Learning Approach
- Translate the Facial Regions You Like Using Region-Wise Normalization
- Neural-Polyptych: Content Controllable Painting Recreation for Diverse Genres