Polymer simulation by means of tree data-structures and a parsimonious Metropolis algorithm
arXiv:1904.11191 · doi:10.1016/j.cpc.2020.107414
Abstract
We show how a Monte Carlo method for generating self-avoiding walks on lattice geometries which employs a binary-tree data structure can be adapted for hard-sphere polymers with continuous degrees of freedom. Data suggests that the time per Monte Carlo move scales logarithmically with polymer size. We combine the method with a variant of the Metropolis algorithm and preserve this scaling for Lennard-Jones polymers with untruncated monomer-monomer interaction. We further show how the replica-exchange method can be adapted for the same purpose.
10 pages, 10 figures
References in corpus (4)
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Cited by in corpus (4)
- Fast, hierarchical, and adaptive algorithm for Metropolis Monte Carlo simulations of long-range interacting systems
- Monte Carlo Simulation of Long Hard-Sphere Polymer Chains in Two to Five Dimensions
- Off-lattice and parallel implementations of the pivot algorithm
- Random knotting in very long off-lattice self-avoiding polygons