Evaluation of Appearance-Based Methods and Implications for Gaze-Based Applications
arXiv:1901.10906 · doi:10.1145/3290605.3300646
Abstract
Appearance-based gaze estimation methods that only require an off-the-shelf camera have significantly improved but they are still not yet widely used in the human-computer interaction (HCI) community. This is partly because it remains unclear how they perform compared to model-based approaches as well as dominant, special-purpose eye tracking equipment. To address this limitation, we evaluate the performance of state-of-the-art appearance-based gaze estimation for interaction scenarios with and without personal calibration, indoors and outdoors, for different sensing distances, as well as for users with and without glasses. We discuss the obtained findings and their implications for the most important gaze-based applications, namely explicit eye input, attentive user interfaces, gaze-based user modelling, and passive eye monitoring. To democratise the use of appearance-based gaze estimation and interaction in HCI, we finally present OpenGaze (www.opengaze.org), the first software toolkit for appearance-based gaze estimation and interaction.
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Cited by in corpus (7)
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- MemX: An Attention-Aware Smart Eyewear System for Personalized Moment Auto-capture
- Evaluating Eye Tracking Signal Quality with Real-time Gaze Interaction Simulation
- A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality
- Evaluating User Experience and Data Quality in Gamified Data Collection for Appearance-Based Gaze Estimation
- I see an IC: A Mixed-Methods Approach to Study Human Problem-Solving Processes in Hardware Reverse Engineering