The Query Complexity of a Permutation-Based Variant of Mastermind
arXiv:1812.08480
Abstract
We study the query complexity of a permutation-based variant of the guessing game Mastermind. In this variant, the secret is a pair which consists of a binary string and a permutation of . The secret must be unveiled by asking queries of the form . For each such query, we are returned the score \[ f_{z,Ï}(x):= \max \{ i \in [0..n]\mid \forall j \leq i: z_{Ï(j)} = x_{Ï(j)}\}\,;\] i.e., the score of is the length of the longest common prefix of and with respect to the order imposed by . The goal is to minimize the number of queries needed to identify . This problem originates from the study of black-box optimization heuristics, where it is known as the \textsc{LeadingOnes} problem. In this work, we prove matching upper and lower bounds for the deterministic and randomized query complexity of this game, which are and , respectively.
Full version of a result previously announced in 2013. Accepted subject to minor revision at Discrete Applied Mathematics