Revisiting Synthesis Model of Sparse Audio Declipper
arXiv:1807.03612 · doi:10.1007/978-3-319-93764-9_40
Abstract
The state of the art in audio declipping has currently been achieved by SPADE (SParse Audio DEclipper) algorithm by Kitić et al. Until now, the synthesis/sparse variant, S-SPADE, has been considered significantly slower than its analysis/cosparse counterpart, A-SPADE. It turns out that the opposite is true: by exploiting a recent projection lemma, individual iterations of both algorithms can be made equally computationally expensive, while S-SPADE tends to require considerably fewer iterations to converge. In this paper, the two algorithms are compared across a range of parameters such as the window length, window overlap and redundancy of the transform. The experiments show that although S-SPADE typically converges faster, the average performance in terms of restoration quality is not superior to A-SPADE.
References in corpus (2)
Cited by in corpus (6)
- Sparse Recovery and Dictionary Learning from Nonlinear Compressive Measurements
- Introducing SPAIN (SParse Audio INpainter)
- Audio Inpainting: Revisited and Reweighted
- A Proper version of Synthesis-based Sparse Audio Declipper
- Psychoacoustically Motivated Audio Declipping Based on Weighted l1 Minimization
- Flexible framework for audio reconstruction