Player preferences in -player games
arXiv:1806.01043
Abstract
In this paper we describe several player preferences in games with players, in particular the case , and use them to simplify game trees, using the game of Clobber as our example. We show that, using a fixed starting player and a certain ruleset, any short game can be simplified to a value in a very concise set. Omitting the fixed starting player and generalising the theory to more than 3 players remains a challenge.
15 pages. Master research project at the Leiden Institute of Advanced Computer Science (LIACS)