paper

A Comparative Study on Exact Triangle Counting Algorithms on the GPU

arXiv:1804.06926 · doi:10.1145/2915516.2915521

Abstract

We implement exact triangle counting in graphs on the GPU using three different methodologies: subgraph matching to a triangle pattern; programmable graph analytics, with a set-intersection approach; and a matrix formulation based on sparse matrix-matrix multiplies. All three deliver best-of-class performance over CPU implementations and over comparable GPU implementations, with the graph-analytic approach achieving the best performance due to its ability to exploit efficient filtering steps to remove unnecessary work and its high-performance set-intersection core.

7 pages, 6 figures and 2 tables