A New Optimal Algorithm for Computing the Visibility Area of a simple Polygon from a Viewpoint
arXiv:1803.10184
Abstract
Given a simple polygon of vertices in the Plane. We study the problem of computing the visibility area from a given viewpoint inside where only sub-linear variables are allowed for working space. Without any memory-constrained, this problem was previously solved in -time and -variables space. In a newer research, the visibility area of a point be computed in -time, using variables for working space. In this paper, we present an optimal-time algorithm, using variables space for computing visibility area, where is the number of critical vertices. We keep the algorithm in the linear-time and reduce space as much as possible.
5 pages, 3 figures