Particle Number Dependence of The -Body Simulations of Moon Formation
arXiv:1802.10287 · doi:10.3847/1538-4357/aab369
Abstract
The formation of the Moon from the circumterrestrial disk has been investigated by using -body simulations with the number of particles limited from to . We develop an -body simulation code on multiple Pezy-SC processors and deploy FDPS (Framework for Developing Particle Simulators) to deal with large number of particles. We execute several high- and extra-high-resolution -body simulations of lunar accretion from a circumterrestrial disk of debris generated by a giant impact on Earth. The number of particles is up to , in which 1 particle corresponds to a 10 km-size satellitesimal. We find that the spiral structures inside the Roche limit radius differ between low-resolution simulations () and high-resolution simulations (). According to this difference, angular momentum fluxes, which determine the accretion timescale of the Moon also depend on the numerical resolution.
25 pages, 14 figures, 2 tables, accepted for publication in ApJ