Shape Inpainting using 3D Generative Adversarial Network and Recurrent Convolutional Networks
arXiv:1711.06375
Abstract
Recent advances in convolutional neural networks have shown promising results in 3D shape completion. But due to GPU memory limitations, these methods can only produce low-resolution outputs. To inpaint 3D models with semantic plausibility and contextual details, we introduce a hybrid framework that combines a 3D Encoder-Decoder Generative Adversarial Network (3D-ED-GAN) and a Long-term Recurrent Convolutional Network (LRCN). The 3D-ED-GAN is a 3D convolutional neural network trained with a generative adversarial paradigm to fill missing 3D data in low-resolution. LRCN adopts a recurrent neural network architecture to minimize GPU memory usage and incorporates an Encoder-Decoder pair into a Long Short-term Memory Network. By handling the 3D model as a sequence of 2D slices, LRCN transforms a coarse 3D shape into a more complete and higher resolution volume. While 3D-ED-GAN captures global contextual structure of the 3D shape, LRCN localizes the fine-grained details. Experimental results on both real-world and synthetic data show reconstructions from corrupted models result in complete and high-resolution 3D objects.
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Cited by in corpus (8)
- DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction
- Peeking Behind Objects: Layered Depth Prediction from a Single Image
- PF-Net: Point Fractal Network for 3D Point Cloud Completion
- Video Inpainting by Jointly Learning Temporal Structure and Spatial Details
- ForkNet: Multi-branch Volumetric Semantic Completion from a Single Depth Image
- KTNet: Knowledge Transfer for Unpaired 3D Shape Completion
- GANs-NQM: A Generative Adversarial Networks based No Reference Quality Assessment Metric for RGB-D Synthesized Views
- Boosting Image Outpainting with Semantic Layout Prediction