Streaming Virtual Reality Content
arXiv:1612.08350
Abstract
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR headsets, content providers should focus on producing high quality immersive content for these devices. Similarly, multimedia streaming service providers should enable the means to stream 360 VR content on their platforms. In this study, we try to cover different aspects related to VR content representation, streaming, and quality assessment that will help establishing the basic knowledge of how to build a VR streaming system.
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- A Robust Algorithm for Tile-based 360-degree Video Streaming with Uncertain FoV Estimation
- Communications, Caching and Computing for Mobile Virtual Reality: Modeling and Tradeoff
- Increasing the Quality of 360° Video Streaming by Transitioning between Viewport Quality Adaptation Mechanisms