paper

Playing Modeling Games in the Science Classroom: The Case for Disciplinary Integration

arXiv:1607.05094

Abstract

We extend the theory of disciplinary integration of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom and (2) iterative design of multiple, complementary symbolic inscriptions (e.g., graphs and agent-based programs). We also identify the affordances of our proposed approach for facilitating student learning and teacher agency.

Playing Modeling Games in the Science Classroom: The Case for Disciplinary Integration · wovepaper