Parallel Shortest-Paths Using Radius Stepping
arXiv:1602.03881
Abstract
The single-source shortest path problem (SSSP) with nonnegative edge weights is a notoriously difficult problem to solve efficiently in parallel---it is one of the graph problems said to suffer from the transitive-closure bottleneck. In practice, the -stepping algorithm of Meyer and Sanders (J. Algorithms, 2003) often works efficiently but has no known theoretical bounds on general graphs. The algorithm takes a sequence of steps, each increasing the radius by a user-specified value . Each step settles the vertices in its annulus but can take substeps, each requiring work ( vertices and edges). In this paper, we describe Radius-Stepping, an algorithm with the best-known tradeoff between work and depth bounds for SSSP with nearly-linear ($\otilde(m)$) work. The algorithm is a -stepping-like algorithm but uses a variable instead of fixed-size increase in radii, allowing us to prove a bound on the number of steps. In particular, by using what we define as a vertex -radius, each step takes at most substeps. Furthermore, we define a -graph property and show that if an undirected graph has this property, then the number of steps can be bounded by , for a total of substeps, each parallel. We describe how to preprocess a graph to have this property. Altogether, Radius-Stepping takes work and depth per source after preprocessing. The preprocessing step can be done in work and depth or in work and depth, and adds no more than edges.