Deep Attention Recurrent Q-Network
arXiv:1512.01693
Abstract
A deep learning approach to reinforcement learning led to a general learner able to train on visual input to play a variety of arcade games at the human and superhuman levels. Its creators at the Google DeepMind's team called the approach: Deep Q-Network (DQN). We present an extension of DQN by "soft" and "hard" attention mechanisms. Tests of the proposed Deep Attention Recurrent Q-Network (DARQN) algorithm on multiple Atari 2600 games show level of performance superior to that of DQN. Moreover, built-in attention mechanisms allow a direct online monitoring of the training process by highlighting the regions of the game screen the agent is focusing on when making decisions.
7 pages, 5 figures, Deep Reinforcement Learning Workshop, NIPS 2015
References in corpus (3)
Cited by in corpus (25)
- A Brief Survey of Deep Reinforcement Learning
- Deep Reinforcement Learning for Multi-Agent Systems: A Review of Challenges, Solutions and Applications
- End-to-End Deep Reinforcement Learning for Lane Keeping Assist
- ViZDoom Competitions: Playing Doom from Pixels
- Memory-Efficient Backpropagation Through Time
- ACCNet: Actor-Coordinator-Critic Net for "Learning-to-Communicate" with Deep Multi-agent Reinforcement Learning
- Show, Attend and Interact: Perceivable Human-Robot Social Interaction through Neural Attention Q-Network
- Multi-focus Attention Network for Efficient Deep Reinforcement Learning
- Towards Interpretable Reinforcement Learning Using Attention Augmented Agents
- Sample-efficient Reinforcement Learning Representation Learning with Curiosity Contrastive Forward Dynamics Model
- Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation
- An initial attempt of combining visual selective attention with deep reinforcement learning
- The Sensory Neuron as a Transformer: Permutation-Invariant Neural Networks for Reinforcement Learning
- Attention-Privileged Reinforcement Learning
- A Visual Communication Map for Multi-Agent Deep Reinforcement Learning
- An Attention-Driven Approach of No-Reference Image Quality Assessment
- Are Gradient-based Saliency Maps Useful in Deep Reinforcement Learning?
- Influence-aware Memory Architectures for Deep Reinforcement Learning
- Review, Analysis and Design of a Comprehensive Deep Reinforcement Learning Framework
- Compression and Localization in Reinforcement Learning for ATARI Games
- Pretrained Encoders are All You Need
- Selective Particle Attention: Visual Feature-Based Attention in Deep Reinforcement Learning
- Visual Explanation using Attention Mechanism in Actor-Critic-based Deep Reinforcement Learning
- Attention or memory? Neurointerpretable agents in space and time
- Neural Networks and Denotation