Graph-based denoising for time-varying point clouds
arXiv:1511.04902 · doi:10.1109/3DTV.2015.7169366
Abstract
Noisy 3D point clouds arise in many applications. They may be due to errors when constructing a 3D model from images or simply to imprecise depth sensors. Point clouds can be given geometrical structure using graphs created from the similarity information between points. This paper introduces a technique that uses this graph structure and convex optimization methods to denoise 3D point clouds. A short discussion presents how those methods naturally generalize to time-varying inputs such as 3D point cloud time series.
4 pages, 3 figures, 3DTV-Con 2015
References in corpus (1)
Cited by in corpus (7)
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- Hypergraph Spectral Analysis and Processing in 3D Point Cloud
- High Efficiency Wiener Filter-based Point Cloud Quality Enhancement for MPEG G-PCC
- Dynamic Point Cloud Denoising via Manifold-to-Manifold Distance
- Fast graph-based denoising for point cloud color information