Smooth Bezier Surfaces over Arbitrary Quadrilateral Meshes
arXiv:1412.1125 · doi:10.1007/978-3-319-63841-6
Abstract
We solve the following problem: given a polynomial of order and the corresponding tensor product patches over an unstructured regular quadrilateral mesh of any valence, find a solution to the or approximation (resp. interpolation) problem ! Constraints defining regularity conditions across patches have to be satisfied. The resulting number of free degrees of freedom must be such that for instance the interpolation problem has a solution. This is similar to studying the minimal determining set (MDS) for a continuity construction. The givenunstructured quadrilateral mesh can include a cubic boundary curve. The final surface approximation or PDE solution is obtained by energy methods. We completely solve the problem and show that there is always a solution for and under some mesh restrictions for . From a practical point of view, the present paper provides a way to build first order smooth interpolation/approximation and solutions to partial differential equations for arbitrary structures of quadrilateral meshes.
170 pages, 56 figures Revised version to include a new result by J Peters on G1/C1 IGA matching of a pair of patches,, and some recent references
Cited by in corpus (10)
- The Argyris isogeometric space on unstructured multi-patch planar domains
- Isogeometric collocation on planar multi-patch domains
- Construction of cubic splines on arbitrary triangulations
- Isogeometric analysis with functions on unstructured quadrilateral meshes
- Geometrically continuous splines for surfaces of arbitrary topology
- Isogeometric analysis with hierarchical functions on planar two-patch geometries
- Solving the triharmonic equation over multi-patch domains using isogeometric analysis
- Dimension and basis construction for -smooth isogeometric spline spaces over bilinear-like two-patch parameterizations
- Building geometrically continuous splines
- A super-smooth spline space over planar mixed triangle and quadrilateral meshes