How to Elect a Leader Faster than a Tournament
arXiv:1411.1001
Abstract
The problem of electing a leader from among contenders is one of the fundamental questions in distributed computing. In its simplest formulation, the task is as follows: given processors, all participants must eventually return a win or lose indication, such that a single contender may win. Despite a considerable amount of work on leader election, the following question is still open: can we elect a leader in an asynchronous fault-prone system faster than just running a -time tournament, against a strong adaptive adversary? In this paper, we answer this question in the affirmative, improving on a decades-old upper bound. We introduce two new algorithmic ideas to reduce the time complexity of electing a leader to , using point-to-point messages. A non-trivial application of our algorithm is a new upper bound for the tight renaming problem, assigning items to the participants in expected time and messages. We complement our results with lower bound of messages for solving these two problems, closing the question of their message complexity.