Propensity and stickiness in the naming game: Tipping fractions of minorities
arXiv:1409.1282 · doi:10.1103/PhysRevE.90.042809
Abstract
Agent-based models of the binary naming game are generalized here to represent a family of models parameterized by the introduction of two continuous parameters. These parameters define varying listener-speaker interactions on the individual level with one parameter controlling the speaker and the other controlling the listener of each interaction. The major finding presented here is that the generalized naming game preserves the existence of critical thresholds for the size of committed minorities. Above such threshold, a committed minority causes a fast (in time logarithmic in size of the network) convergence to consensus, even when there are other parameters influencing the system. Below such threshold, reaching consensus requires time exponential in the size of the network. Moreover, the two introduced parameters cause bifurcations in the stabilities of the system's fixed points and may lead to changes in the system's consensus.
arXiv comment9 pages, 10 figures
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Cited by in corpus (7)
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- Social consensus and tipping points with opinion inertia
- Analysis of the high dimensional naming game with committed minorities
- An Analysis of the Matching Hypothesis in Networks
- The Effects of Communication Burstiness on Consensus Formation and Tipping Points in Social Dynamics
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