Tree games with regular objectives
arXiv:1408.6477 · doi:10.4204/EPTCS.161.20
Abstract
We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic -calculus. With expressive power comes complexity. Mio showed that tree games are able to encode Blackwell games and, consequently, are not determined under deterministic strategies. We show that non-stochastic tree games with objectives recognisable by so-called game automata are determined under deterministic, finite memory strategies. Moreover, we give an elementary algorithmic procedure which, for an arbitrary regular language L and a finite non-stochastic tree game with a winning objective L decides if the game is determined under deterministic strategies.
In Proceedings GandALF 2014, arXiv:1408.5560