Double or Nothing: Multiplicative Incentive Mechanisms for Crowdsourcing
arXiv:1408.1387
Abstract
Crowdsourcing has gained immense popularity in machine learning applications for obtaining large amounts of labeled data. Crowdsourcing is cheap and fast, but suffers from the problem of low-quality data. To address this fundamental challenge in crowdsourcing, we propose a simple payment mechanism to incentivize workers to answer only the questions that they are sure of and skip the rest. We show that surprisingly, under a mild and natural "no-free-lunch" requirement, this mechanism is the one and only incentive-compatible payment mechanism possible. We also show that among all possible incentive-compatible mechanisms (that may or may not satisfy no-free-lunch), our mechanism makes the smallest possible payment to spammers. We further extend our results to a more general setting in which workers are required to provide a quantized confidence for each question. Interestingly, this unique mechanism takes a "multiplicative" form. The simplicity of the mechanism is an added benefit. In preliminary experiments involving over 900 worker-task pairs, we observe a significant drop in the error rates under this unique mechanism for the same or lower monetary expenditure.
References in corpus (6)
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- Regularized Minimax Conditional Entropy for Crowdsourcing
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Cited by in corpus (13)
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- Approval Voting and Incentives in Crowdsourcing
- Prospect Theory Based Crowdsourcing for Classification in the Presence of Spammers
- Does Confidence Reporting from the Crowd Benefit Crowdsourcing Performance?
- A Technical Survey on Statistical Modelling and Design Methods for Crowdsourcing Quality Control
- ZebraLancer: Decentralized Crowdsourcing of Human Knowledge atop Open Blockchain
- An Incentive Mechanism for Crowd Sensing with Colluding Agents
- Avoiding Imposters and Delinquents: Adversarial Crowdsourcing and Peer Prediction
- Efficient Crowdsourcing via Proxy Voting
- Crowdsourcing with Unsure Option
- Recommendation Systems and Self Motivated Users
- Equilibrium Selection in Data Markets: Multiple-Principal, Multiple-Agent Problems with Non-Rivalrous Goods
- Working in Pairs: Understanding the Effects of Worker Interactions in Crowdwork