paper

The Geometry of Synchronization (Long Version)

arXiv:1405.3427

Abstract

We graft synchronization onto Girard's Geometry of Interaction in its most concrete form, namely token machines. This is realized by introducing proof-nets for SMLL, an extension of multiplicative linear logic with a specific construct modeling synchronization points, and of a multi-token abstract machine model for it. Interestingly, the correctness criterion ensures the absence of deadlocks along reduction and in the underlying machine, this way linking logical and operational properties.

26 pages

References in corpus (1)

The Geometry of Synchronization (Long Version) · wovepaper