On the Complexity of the Misère Version of Three Games Played on Graphs
arXiv:1401.0400
Abstract
We investigate the complexity of finding a winning strategy for the misère version of three games played on graphs : two variants of the game , introduced by Stockmann in 2004 and the game on both directed and undirected graphs. We show that on general graphs those three games are -Hard or Complete. For one -Hard variant of , we find an algorithm to compute an effective winning strategy in time when is a bipartite graph.