Zielonka's Recursive Algorithm: dull, weak and solitaire games and tighter bounds
arXiv:1307.4465 · doi:10.4204/EPTCS.119.4
Abstract
Dull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms. We investigate the complexity of Zielonka's Recursive algorithm for solving these special games, showing that the algorithm runs in O(d (n + m)) on weak games, and, somewhat surprisingly, that it requires exponential time to solve dull games and (nested) solitaire games. For the latter classes, we provide a family of games G, allowing us to establish a lower bound of 2^(n/3). We show that an optimisation of Zielonka's algorithm permits solving games from all three classes in polynomial time. Moreover, we show that there is a family of (non-special) games M that permits us to establish a lower bound of 2^(n/3), improving on the previous lower bound for the algorithm.
In Proceedings GandALF 2013, arXiv:1307.4162
Cited by in corpus (7)
- Oink: an Implementation and Evaluation of Modern Parity Game Solvers
- Benchmarks for Parity Games (extended version)
- A Comparison of BDD-Based Parity Game Solvers
- A Parity Game Tale of Two Counters
- Fatal Attractors in Parity Games: Building Blocks for Partial Solvers
- Improvement in Small Progress Measures
- Strategy Derivation for Small Progress Measures