4.45 Pflops Astrophysical N-Body Simulation on K computer -- The Gravitational Trillion-Body Problem
arXiv:1211.4406
Abstract
As an entry for the 2012 Gordon-Bell performance prize, we report performance results of astrophysical N-body simulations of one trillion particles performed on the full system of K computer. This is the first gravitational trillion-body simulation in the world. We describe the scientific motivation, the numerical algorithm, the parallelization strategy, and the performance analysis. Unlike many previous Gordon-Bell prize winners that used the tree algorithm for astrophysical N-body simulations, we used the hybrid TreePM method, for similar level of accuracy in which the short-range force is calculated by the tree algorithm, and the long-range force is solved by the particle-mesh algorithm. We developed a highly-tuned gravity kernel for short-range forces, and a novel communication algorithm for long-range forces. The average performance on 24576 and 82944 nodes of K computer are 1.53 and 4.45 Pflops, which correspond to 49% and 42% of the peak speed.
10 pages, 6 figures, Proceedings of Supercomputing 2012 (http://sc12.supercomputing.org/), Gordon Bell Prize Winner. Additional information is http://www.ccs.tsukuba.ac.jp/CCS/eng/gbp2012
Cited by in corpus (6)
- Growth of Cosmic Structure: Probing Dark Energy Beyond Expansion
- 24.77 Pflops on a Gravitational Tree-Code to Simulate the Milky Way Galaxy with 18600 GPUs
- 2HOT: An Improved Parallel Hashed Oct-Tree N-Body Algorithm for Cosmological Simulation
- Communication Complexity of the Fast Multipole Method and its Algebraic Variants
- The Correlation Function and Detection of Baryon Acoustic Oscillation Peak from the Spectroscopic SDSS GalWCat Galaxy Cluster Catalogue
- The First Star-by-star -body/Hydrodynamics Simulation of Our Galaxy Coupling with a Surrogate Model