paper

How quickly can we sample a uniform domino tiling of the 2L x 2L square via Glauber dynamics?

arXiv:1210.5456

Abstract

TThe prototypical problem we study here is the following. Given a square, there are approximately ways to tile it with dominos, i.e. with horizontal or vertical rectangles, where is Catalan's constant [Kasteleyn '61, Temperley-Fisher '61]. A conceptually simple (even if computationally not the most efficient) way of sampling uniformly one among so many tilings is to introduce a Markov Chain algorithm (Glauber dynamics) where, with rate , two adjacent horizontal dominos are flipped to vertical dominos, or vice-versa. The unique invariant measure is the uniform one and a classical question [Wilson 2004,Luby-Randall-Sinclair 2001] is to estimate the time it takes to approach equilibrium (i.e. the running time of the algorithm). In [Luby-Randall-Sinclair 2001, Randall-Tetali 2000], fast mixin was proven: for some finite . Here, we go much beyond and show that . Our result applies to rather general domain shapes (not just the square), provided that the typical height function associated to the tiling is macroscopically planar in the large limit, under the uniform measure (this is the case for instance for the Temperley-type boundary conditions considered in [Kenyon 2000]). Also, our method extends to some other types of tilings of the plane, for instance the tilings associated to dimer coverings of the hexagon or square-hexagon lattices.

to appear on PTRF; 42 pages, 9 figures; v2: typos corrected, references added

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