paper

Divide-and-Conquer 3D Convex Hulls on the GPU

arXiv:1205.1171

Abstract

We describe a pure divide-and-conquer parallel algorithm for computing 3D convex hulls. We implement that algorithm on GPU hardware, and find a significant speedup over comparable CPU implementations.

11 pages, 9 figures

Divide-and-Conquer 3D Convex Hulls on the GPU · wovepaper