The Robust Price of Anarchy of Altruistic Games
arXiv:1112.3680
Abstract
We study the inefficiency of equilibria for various classes of games when players are (partially) altruistic. We model altruistic behavior by assuming that player i's perceived cost is a convex combination of 1-α_i times his direct cost and α_i times the social cost. Tuning the parameters α_i allows smooth interpolation between purely selfish and purely altruistic behavior. Within this framework, we study altruistic extensions of linear congestion games, fair cost-sharing games and valid utility games. We derive (tight) bounds on the price of anarchy of these games for several solution concepts. Thereto, we suitably adapt the smoothness notion introduced by Roughgarden and show that it captures the essential properties to determine the robust price of anarchy of these games. Our bounds show that for congestion games and cost-sharing games, the worst-case robust price of anarchy increases with increasing altruism, while for valid utility games, it remains constant and is not affected by altruism. However, the increase in the price of anarchy is not a universal phenomenon: for symmetric singleton linear congestion games, we derive a bound on the pure price of anarchy that decreases as the level of altruism increases. Since the bound is also strictly lower than the robust price of anarchy, it exhibits a natural example in which Nash equilibria are more efficient than more permissive notions of equilibrium.
arXiv commentWINE'11
Cited by in corpus (7)
- Playing the Wrong Game: Bounding Externalities in Diverse Populations of Agents
- Friendship, Altruism, and Reward Sharing in Stable Matching and Contribution Games
- Multi-games and a double game extension of the Prisoner's Dilemma
- Approaching Utopia: Strong Truthfulness and Externality-Resistant Mechanisms
- Prior Independent Equilibria and Linear Multi-dimensional Bayesian Games
- Achieving an Efficient and Fair Equilibrium Through Taxation
- Towards Decision Support in Reciprocation