paper

A Space-Optimal Hidden Surface Removal Algorithm for Iso-Oriented Rectangles

arXiv:1109.0389

Abstract

We investigate the problem of finding the visible pieces of a scene of objects from a specified viewpoint. In particular, we are interested in the design of an efficient hidden surface removal algorithm for a scene comprised of iso-oriented rectangles. We propose an algorithm where given a set of iso-oriented rectangles we report all visible surfaces in time and linear space, where is the number of surfaces reported. The previous best result by Bern, has the same time complexity but uses space.