Teaching introductory undergraduate Physics using commercial video games
arXiv:1107.5298 · doi:10.1088/0031-9120/46/5/009
Abstract
Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students in learning physics. We provide some examples to show how commercial off-the-shelf games can be used to teach specific topics in introductory undergraduate physics. The examples are selected from a course taught predominantly through the medium of commercial video games.
arXiv commentAccepted to Physics Education, Fig1 does not render properly in this version