paper

Revolutionaries and Spies

arXiv:1106.3838

Abstract

Let be a graph and let be positive integers. "Revolutionaries and Spies", denoted $\cG(G,r,s,k)$, is the following two-player game. The sets of positions for player 1 and player 2 are and respectively. Each coordinate in gives the location of a "revolutionary" in . Similarly player 2 controls "spies". We say are adjacent, , if for all , or . In round 0 player 1 picks and then player 2 picks . In each round player 1 moves to and then player 2 moves to . Player 1 wins the game if he can place revolutionaries on a vertex in such a way that player 1 cannot place a spy on in his following move. Player 2 wins the game if he can prevent this outcome. Let be the minimum such that player 2 can win $\cG(G,r,s,k)$. We show that for , . Here with are connected by an edge if and only if for all with .

This is the version accepted to appear in Discrete Mathematics

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