paper

Efficient computation of approximate pure Nash equilibria in congestion games

arXiv:1104.2690

Abstract

Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes O(1)-approximate Nash equilibria in these games. In particular, for congestion games with linear latency functions, our algorithm computes -approximate pure Nash equilibria in time polynomial in the number of players, the number of resources and . It also applies to games with polynomial latency functions with constant maximum degree ; there, the approximation guarantee is . The algorithm essentially identifies a polynomially long sequence of best-response moves that lead to an approximate equilibrium; the existence of such short sequences is interesting in itself. These are the first positive algorithmic results for approximate equilibria in non-symmetric congestion games. We strengthen them further by proving that, for congestion games that deviate from our mild assumptions, computing -approximate equilibria is {\sf PLS}-complete for any polynomial-time computable .

Efficient computation of approximate pure Nash equilibria in congestion games · wovepaper