Algorithms and Hardness for Subspace Approximation
arXiv:0912.1403
Abstract
The subspace approximation problem Subspace(,) asks for a -dimensional linear subspace that fits a given set of points optimally, where the error for fitting is a generalization of the least squares fit and uses the norm instead. Most of the previous work on subspace approximation has focused on small or constant and , using coresets and sampling techniques from computational geometry. In this paper, extending another line of work based on convex relaxation and rounding, we give a polynomial time algorithm, \emph{for any and any }, with the approximation guarantee roughly , where is the -th moment of a standard normal random variable N(0,1). We show that the convex relaxation we use has an integrality gap (or "rank gap") of , for any constant . Finally, we show that assuming the Unique Games Conjecture, the subspace approximation problem is hard to approximate within a factor better than , for any constant .