Saddle-point Solution of the Fingerprinting Capacity Game Under the Marking Assumption
arXiv:0905.1375 · doi:10.1109/ISIT.2009.5205882
Abstract
We study a fingerprinting game in which the collusion channel is unknown. The encoder embeds fingerprints into a host sequence and provides the decoder with the capability to trace back pirated copies to the colluders. Fingerprinting capacity has recently been derived as the limit value of a sequence of maxmin games with mutual information as the payoff function. However, these games generally do not admit saddle-point solutions and are very hard to solve numerically. Here under the so-called Boneh-Shaw marking assumption, we reformulate the capacity as the value of a single two-person zero-sum game, and show that it is achieved by a saddle-point solution. If the maximal coalition size is and the fingerprint alphabet is binary, we derive equations that can numerically solve the capacity game for arbitrary . We also provide tight upper and lower bounds on the capacity. Finally, we discuss the asymptotic behavior of the fingerprinting game for large and practical implementation issues.
5 pages, to appear in 2009 IEEE International Symposium on Information Theory (ISIT 2009), Seoul, Korea, June 2009
References in corpus (1)
Cited by in corpus (6)
- Optimal symmetric Tardos traitor tracing schemes
- On the Saddle-point Solution and the Large-Coalition Asymptotics of Fingerprinting Games
- Capacities and Capacity-Achieving Decoders for Various Fingerprinting Games
- Universal Fingerprinting: Capacity and Random-Coding Exponents
- Two-Level Fingerprinting Codes
- Optimal sequential fingerprinting: Wald vs. Tardos