Language structure in the n-object naming game
arXiv:0810.3442 · doi:10.1103/PhysRevE.80.056107
Abstract
We examine a naming game with two agents trying to establish a common vocabulary for n objects. Such efforts lead to the emergence of language that allows for an efficient communication and exhibits some degree of homonymy and synonymy. Although homonymy reduces the communication efficiency, it seems to be a dynamical trap that persists for a long, and perhaps indefinite, time. On the other hand, synonymy does not reduce the efficiency of communication, but appears to be only a transient feature of the language. Thus, in our model the role of synonymy decreases and in the long-time limit it becomes negligible. A similar rareness of synonymy is observed in present natural languages. The role of noise, that distorts the communicated words, is also examined. Although, in general, the noise reduces the communication efficiency, it also regroups the words so that they are more evenly distributed within the available "verbal" space.
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- Role of feedback and broadcasting in the naming game
- A gentle introduction to the minimal Naming Game
- Naming Game on Adaptive Weighted Networks
- A Bird's-Eye View of Naming Game Dynamics: From Trait Competition to Bayesian Inference
- Disassortative mixing accelerates consensus in the naming game
- Computational modelling of evolution: ecosystems and language