output
20022026
most citedAttention is not Explanation

500 citations

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10 papers · 1 filter

cs.AI20241 cited

Digital Avatars: Framework Development and Their Evaluation

Timothy Rupprecht, Sung-En Chang, Yushu Wu +9

We present a novel prompting strategy for artificial intelligence driven digital avatars. To better quantify how our prompting strategy affects anthropomorphic features like humor,…

cs.AI2021

A Reasoning Engine for the Gamification of Loop-Invariant Discovery

Andrew Walter, Seth Cooper, Panagiotis Manolios

We describe the design and implementation of a reasoning engine that facilitates the gamification of loop-invariant discovery. Our reasoning engine enables students, computational…

cs.AI20211 cited

Procedural Content Generation using Behavior Trees (PCGBT)

Anurag Sarkar, Seth Cooper

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game play…

cs.AI2021

Solving QSAT problems with neural MCTS

Ruiyang Xu, Karl Lieberherr

Recent achievements from AlphaZero using self-play has shown remarkable performance on several board games. It is plausible to think that self-play, starting from zero knowledge, c…

cs.AI20215 cited

First-Order Problem Solving through Neural MCTS based Reinforcement Learning

Ruiyang Xu, Prashank Kadam, Karl Lieberherr

The formal semantics of an interpreted first-order logic (FOL) statement can be given in Tarskian Semantics or a basically equivalent Game Semantics. The latter maps the statement…

cs.AI202060 cited

Fast and Complete: Enabling Complete Neural Network Verification with Rapid and Massively Parallel Incomplete Verifiers

Kaidi Xu, Huan Zhang, Shiqi Wang +4

Formal verification of neural networks (NNs) is a challenging and important problem. Existing efficient complete solvers typically require the branch-and-bound (BaB) process, which…