output
20022026
most citedPaying More Attention to Attention: Improving the Performance of Convolutional Neural Networks via Attention Transfer

1.6k citations

Showing 2012Show all

19 papers · 1 filter

cs.CV201217 cited

High-precision camera distortion measurements with a "calibration harp"

Zhongwei Tang, Rafael Grompone von Gioi, Pascal Monasse +1

This paper addresses the high precision measurement of the distortion of a digital camera from photographs. Traditionally, this distortion is measured from photographs of a flat pa…

math.CO20124 cited

Generating tuples of integers modulo the action of a permutation group and applications

Nicolas Borie

Originally motivated by algebraic invariant theory, we present an algorithm to enumerate integer vectors modulo the action of a permutation group. This problem generalizes the gene…

cs.CL20123 cited

Semantic Polarity of Adjectival Predicates in Online Reviews

Ae-Lim Ahn, Éric Laporte, Jee-Sun Nam

Web users produce more and more documents expressing opinions. Because these have become important resources for customers and manufacturers, many have focused on them. Opinions ar…

math-ph20129 cited

On multidimensional generalized Cramér-Rao inequalities, uncertainty relations and characterizations of generalized -Gaussian distributions

J. -F. Bercher

In the present work, we show how the generalized Cramér-Rao inequality for the estimation of a parameter, presented in a recent paper, can be extended to the mutidimensional case w…

cs.IT201212 cited

An Achievable Rate Region for the Broadcast Wiretap Channel with Asymmetric Side Information

Maël Le Treust, Abdellatif Zaidi, Samson Lasaulce

The communication scenario under consideration in this paper corresponds to a multiuser channel with side information and consists of a broadcast channel with two legitimate receiv…

cs.IT20121 cited

Transforming Monitoring Structures with Resilient Encoders. Application to Repeated Games

Maël Le Treust, Samson Lasaulce

An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring str…