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38 papers · 1 filter
Point & Grasp: Flexible Selection of Out-of-Reach Objects Through Probabilistic Cue Integration
Xuejing Luo, Hee-Seung Moon, Christian Holz +1
Selecting out-of-reach objects is a fundamental task in mixed reality (MR). Existing methods rely on a single cue or deterministically fuse multiple cues, leading to performance de…
A Resource-Rational Principle for Modeling Visual Attention Control
Yunpeng Bai
Understanding how people allocate visual attention is central to Human-Computer Interaction (HCI), yet existing computational models of attention are often either descriptive, task…
Log2Motion: Biomechanical Motion Synthesis from Touch Logs
Michał Patryk Miazga, Hannah Bussmann, Antti Oulasvirta +1
Touch data from mobile devices are collected at scale but reveal little about the interactions that produce them. While biomechanical simulations can illuminate motor control proce…
Simulating Human Audiovisual Search Behavior
Hyunsung Cho, Xuejing Luo, Byungjoo Lee +2
Locating a target based on auditory and visual cues$\unicode{x2013}$such as finding a car in a crowded parking lot or identifying a speaker in a virtual meeting$\unicode{x2013}$req…
Mind & Motion: Opportunities and Applications of Integrating Biomechanics and Cognitive Models in HCI
Arthur Fleig, Florian Fischer, Markus Klar +5
Computational models of how users perceive and act within a virtual or physical environment offer enormous potential for the understanding and design of user interactions. Cognitio…
DxHF: Providing High-Quality Human Feedback for LLM Alignment via Interactive Decomposition
Danqing Shi, Furui Cheng, Tino Weinkauf +2
Human preferences are widely used to align large language models (LLMs) through methods such as reinforcement learning from human feedback (RLHF). However, the current user interfa…