From the 1 of 9 papers with an AI index.
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- Nvidia (United States)US6 papers
- Air Water (Japan)JP1 paper
- Asia UniversityTW1 paper
- China Medical UniversityTW1 paper
- China Medical University HospitalTW1 paper
- Dyson (United Kingdom)GB1 paper
- Ibaraki UniversityJP1 paper
- Imperial College LondonGB1 paper
- Institute for Advanced StudyUS1 paper
- Massachusetts Institute of TechnologyUS1 paper
- Nanjing UniversityCN1 paper
- Nankai UniversityCN1 paper
4 papers · 1 filter
A Generalizable Light Transport 3D Embedding for Global Illumination
Bing Xu, Mukund Varma T, Cheng Wang +5
Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural meth…
Real-time 3D Visualization of Radiance Fields on Light Field Displays
Jonghyun Kim, Cheng Sun, Michael Stengel +6
Radiance fields, including their recent efficient forms such as 3D Gaussian Splatting and Sparse Voxels, have revolutionized photorealistic 3D scene visualization by enabling high-…
Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
Behrooz Zarebavami, Ahmed H. Mahmoud, Ana Dodik +5
We present a fast sparse matrix permutation algorithm tailored to linear systems arising from triangle meshes. Our approach produces nested-dissection-style permutations while sign…
PureSample: Neural Materials Learned by Sampling Microgeometry
Zixuan Li, Zixiong Wang, Jian Yang +2
Traditional physically-based material models rely on analytically derived bidirectional reflectance distribution functions (BRDFs), typically by considering statistics of micro-pri…