papers

Publications (10)

cs.CV2025

Hunyuan3D 1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation

Xianghui Yang, Huiwen Shi, Bowen Zhang +20

While 3D generative models have greatly improved artists' workflows, the existing diffusion models for 3D generation suffer from slow generation and poor generalization. To address…

cs.CV2026

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

Zibo Zhao, Zeqiang Lai, Qingxiang Lin +71

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-sca…

cs.CV2025

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Biwen Lei, Yang Li, Xinhai Liu +97

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Huny…

cs.CV2025

Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

Team Hunyuan3D, Shuhui Yang, Mingxin Yang +50

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several gr…

cs.LG2025

Two-Stage Feature Generation with Transformer and Reinforcement Learning

Wanfu Gao, Zengyao Man, Zebin He +3

Feature generation is a critical step in machine learning, aiming to enhance model performance by capturing complex relationships within the data and generating meaningful new feat…

cs.CV2026

ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation

Hanxiao Sun, Mingxin Yang, Shuhui Yang +5

Single-image-to-3D generative models can now produce high-quality geometry, yet conditioning on a single view inevitably introduces ambiguity about unseen regions. Multi-view condi…

cs.CV2026

Tango3D: Towards Alignment for Global and Local 2D-3D Correspondence

Zebin He, Mingxin Yang, Shuhui Yang +4

Existing 3D foundation models typically align point clouds to frozen vision-language spaces like CLIP, which achieve strong cross-modal retrieval by compressing 3D shape into a glo…

cs.LG2025

The Semantic Architect: How FEAML Bridges Structured Data and LLMs for Multi-Label Tasks

Wanfu Gao, Zebin He, Jun Gao

Existing feature engineering methods based on large language models (LLMs) have not yet been applied to multi-label learning tasks. They lack the ability to model complex label dep…

cs.CV2025

MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion

Zebin He, Mingxin Yang, Shuhui Yang +8

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this pa…

cs.CV2025

Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details

Zeqiang Lai, Yunfei Zhao, Haolin Liu +23

In this report, we present Hunyuan3D 2.5, a robust suite of 3D diffusion models aimed at generating high-fidelity and detailed textured 3D assets. Hunyuan3D 2.5 follows two-stages…