papers

Publications (142)

cs.CV2021

Revisiting Light Field Rendering with Deep Anti-Aliasing Neural Network

Gaochang Wu, Yebin Liu, Lu Fang +1

The light field (LF) reconstruction is mainly confronted with two challenges, large disparity and the non-Lambertian effect. Typical approaches either address the large disparity c…

cs.CV2023

Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars

Jingxiang Sun, Xuan Wang, Lizhen Wang +4

3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grai…

cs.GR2024

Real-time High-resolution View Synthesis of Complex Scenes with Explicit 3D Visibility Reasoning

Tiansong Zhou, Yebin Liu, Xuangeng Chu +4

Rendering photo-realistic novel-view images of complex scenes has been a long-standing challenge in computer graphics. In recent years, great research progress has been made on enh…

cs.CV2024

MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos

Yushuo Chen, Zerong Zheng, Zhe Li +2

We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fie…

cs.GR2024

Fast and Globally Consistent Normal Orientation based on the Winding Number Normal Consistency

Siyou Lin, Zuoqiang Shi, Yebin Liu

Estimating consistently oriented normals for point clouds enables a number of important applications in computer graphics. While local normal estimation is possible with simple tec…

cs.CV2024

TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation

Chaofan Luo, Donglin Di, Xun Yang +4

Despite significant strides in the field of 3D scene editing, current methods encounter substantial challenge, particularly in preserving 3D consistency in multi-view editing proce…