Publications (142)
Revisiting Light Field Rendering with Deep Anti-Aliasing Neural Network
Gaochang Wu, Yebin Liu, Lu Fang +1
The light field (LF) reconstruction is mainly confronted with two challenges, large disparity and the non-Lambertian effect. Typical approaches either address the large disparity c…
Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars
Jingxiang Sun, Xuan Wang, Lizhen Wang +4
3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grai…
Real-time High-resolution View Synthesis of Complex Scenes with Explicit 3D Visibility Reasoning
Tiansong Zhou, Yebin Liu, Xuangeng Chu +4
Rendering photo-realistic novel-view images of complex scenes has been a long-standing challenge in computer graphics. In recent years, great research progress has been made on enh…
MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos
Yushuo Chen, Zerong Zheng, Zhe Li +2
We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fie…
Fast and Globally Consistent Normal Orientation based on the Winding Number Normal Consistency
Siyou Lin, Zuoqiang Shi, Yebin Liu
Estimating consistently oriented normals for point clouds enables a number of important applications in computer graphics. While local normal estimation is possible with simple tec…
TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation
Chaofan Luo, Donglin Di, Xun Yang +4
Despite significant strides in the field of 3D scene editing, current methods encounter substantial challenge, particularly in preserving 3D consistency in multi-view editing proce…