papers

Publications (12)

cs.GR2026

LowPowAR: Power-Constrained Tone Mapping for Augmented Reality

Weikai Lin, Sheng Zhao, Ian Ross +3

Everyday-wearable Augmented Reality (AR) glasses must meet strict power limits, making displays a key target for optimization. We cast display power optimization as a power-constra…

cs.GR2026

ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering

Weikai Lin, Haoxiang Li, Yuhao Zhu

Hair simulation and rendering are challenging due to complex strand dynamics, diverse material properties, and intricate light-hair interactions. Recent video diffusion models can…

cs.CL2026

MemRouter: Memory-as-Embedding Routing for Long-Term Conversational Agents

Tianyu Hu, Weikai Lin, Weizhi Zhang +2

Long-term conversational agents must decide which turns to store in external memory, yet recent systems rely on autoregressive LLM generation at every turn to make that decision. W…

cs.CV2026

UniMod: Enhancing Multi-Modal Medical Diagnosis through Cross-Modality and Within-Modality Alignment

Zijian Gu, Weikai Lin, Shuang Zhou +2

Multi-modal learning combining medical images and clinical text is promising for disease diagnosis. However, standard multi-modal training leads to shortcut learning: models exploi…

cs.GR2025

PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems

Weikai Lin, Sushant Kondguli, Carl Marshall +1

3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional…

cs.AR2025

Lumina: Real-Time Mobile Neural Rendering by Exploiting Computational Redundancy

Yu Feng, Weikai Lin, Yuge Cheng +6

3D Gaussian Splatting (3DGS) has vastly advanced the pace of neural rendering, but it remains computationally demanding on today's mobile SoCs. To address this challenge, we propos…