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Tim Merino

4 papers

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papers

Publications (4)

cs.AI2025

Moonshine: Distilling Game Content Generators into Steerable Generative Models

Yuhe Nie, Michael Middleton, Tim Merino +4

Procedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addre…

cs.CV2026

Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes

Tim Merino, Sam Earle, Ryunosuke Iwai +2

We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation…

cs.AI2024

Making New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game

Tim Merino, Sam Earle, Ryan Sudhakaran +2

The Connections puzzle is a word association game published daily by The New York Times (NYT). In this game, players are asked to find groups of four words that are connected by a…

cs.CL2024

Missed Connections: Lateral Thinking Puzzles for Large Language Models

Graham Todd, Tim Merino, Sam Earle +1

The Connections puzzle published each day by the New York Times tasks players with dividing a bank of sixteen words into four groups of four words that each relate to a common them…

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