Publications (7)
Population Based Training of Neural Networks
Max Jaderberg, Valentin Dalibard, Simon Osindero +9
Neural networks dominate the modern machine learning landscape, but their training and success still suffer from sensitivity to empirical choices of hyperparameters such as model a…
The Kinetics Human Action Video Dataset
Will Kay, Joao Carreira, Karen Simonyan +9
We describe the DeepMind Kinetics human action video dataset. The dataset contains 400 human action classes, with at least 400 video clips for each action. Each clip lasts around 1…
Impedance-Based Whole-System Modeling for a Composite Grid via Frame-Dynamics Embedding
Yunjie Gu, Yitong Li, Yue Zhu +1
The paper establishes a methodology to overcome the difficulty of dynamic frame alignment and system separation in impedance modeling of ac grids, and thereby enables impedance-bas…
Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context
Gemini Team, Petko Georgiev, Ving Ian Lei +1132
In this report, we introduce the Gemini 1.5 family of models, representing the next generation of highly compute-efficient multimodal models capable of recalling and reasoning over…
Gemini: A Family of Highly Capable Multimodal Models
Gemini Team, Rohan Anil, Sebastian Borgeaud +1340
This report introduces a new family of multimodal models, Gemini, that exhibit remarkable capabilities across image, audio, video, and text understanding. The Gemini family consist…
Early Insights into System Impacts of Smart Local Energy Systems
Marko Aunedi, Tim Green
A whole-system, investment-optimising model has been used to examine the change in total cost of meeting demand for electricity when Smart Local Energy Systems (SLES) are deployed.…
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning
Max Jaderberg, Wojciech M. Czarnecki, Iain Dunning +15
Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based g…