papers
Publications (2)
cs.CV2025
Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering
Xiaobin Deng, Changyu Diao, Min Li +2
Although 3D Gaussian Splatting (3DGS) has achieved impressive performance in real-time rendering, its densification strategy often results in suboptimal reconstruction quality. In…
cs.CV2025
Efficient Density Control for 3D Gaussian Splatting
Xiaobin Deng, Changyu Diao, Min Li +2
3D Gaussian Splatting (3DGS) has demonstrated outstanding performance in novel view synthesis, achieving a balance between rendering quality and real-time performance. 3DGS employs…