papers

Publications (6)

cs.LG2020

Deep semantic gaze embedding and scanpath comparison for expertise classification during OPT viewing

Nora Castner, Thomas Kübler, Katharina Scheiter +5

Modeling eye movement indicative of expertise behavior is decisive in user evaluation. However, it is indisputable that task semantics affect gaze behavior. We present a novel appr…

cs.HC2026

A Real-Time Error Prevention System for Gaze-Based Interaction in Virtual Reality Based on Anomaly Detection

Björn R. Severitt, Yannick Sauer, Nora Castner +1

Gaze-based interaction enables intuitive, hands-free control in immersive environments, but remains susceptible to unintended inputs. We present a real-time error prevention system…

cs.HC2025

The interplay of user preference and precision in different gaze-based interaction methods

Björn Rene Severitt, Yannick Sauer, Alexander Neugebauer +3

In this study, we investigated gaze-based interaction methods within a virtual reality game with a visual search task with 52 participants. We compared four different interaction t…

cs.HC2022

User Trust on an Explainable AI-based Medical Diagnosis Support System

Yao Rong, Nora Castner, Efe Bozkir +1

Recent research has supported that system explainability improves user trust and willingness to use medical AI for diagnostic support. In this paper, we use chest disease diagnosis…

q-bio.NC2018

Eye movement simulation and detector creation to reduce laborious parameter adjustments

Wolfgang Fuhl, Thiago Santini, Thomas Kuebler +3

Eye movements hold information about human perception, intention and cognitive state. Various algorithms have been proposed to identify and distinguish eye movements, particularly…

cs.HC2023

Simulating Vision Impairment in Virtual Reality -- A Comparison of Visual Task Performance with Real and Simulated Tunnel Vision

Alexander Neugebauer, Nora Castner, Björn Severitt +3

Purpose: In this work, we explore the potential and limitations of simulating gaze-contingent tunnel vision conditions using Virtual Reality (VR) with built-in eye tracking technol…