papers

Publications (41)

cs.LG2022

On the Verge of Solving Rocket League using Deep Reinforcement Learning and Sim-to-sim Transfer

Marco Pleines, Konstantin Ramthun, Yannik Wegener +12

Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines runnin…

cs.SI2017

Social Bots: Human-Like by Means of Human Control?

Christian Grimme, Mike Preuss, Lena Adam +1

Social bots are currently regarded an influential but also somewhat mysterious factor in public discourse and opinion making. They are considered to be capable of massively distrib…

cs.AI2020

From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI

Sebastian Risi, Mike Preuss

This paper reviews the field of Game AI, which not only deals with creating agents that can play a certain game, but also with areas as diverse as creating game content automatical…

physics.chem-ph2022

Mind the Retrosynthesis Gap: Bridging the divide between Single-step and Multi-step Retrosynthesis Prediction

Alan Kai Hassen, Paula Torren-Peraire, Samuel Genheden +3

Retrosynthesis is the task of breaking down a chemical compound recursively step-by-step into molecular precursors until a set of commercially available molecules is found. Consequ…

cs.LG2022

When to Go, and When to Explore: The Benefit of Post-Exploration in Intrinsic Motivation

Zhao Yang, Thomas M. Moerland, Mike Preuss +1

Go-Explore achieved breakthrough performance on challenging reinforcement learning (RL) tasks with sparse rewards. The key insight of Go-Explore was that successful exploration req…

cs.NE2021

An Analysis of Phenotypic Diversity in Multi-Solution Optimization

Alexander Hagg, Mike Preuss, Alexander Asteroth +1

More and more, optimization methods are used to find diverse solution sets. We compare solution diversity in multi-objective optimization, multimodal optimization, and quality dive…

math.OC2017

The True Destination of EGO is Multi-local Optimization

Simon Wessing, Mike Preuss

Efficient global optimization is a popular algorithm for the optimization of expensive multimodal black-box functions. One important reason for its popularity is its theoretical fo…

cs.AI2023

Believable Minecraft Settlements by Means of Decentralised Iterative Planning

Arthur van der Staaij, Jelmer Prins, Vincent L. Prins +4

Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of…

cs.AI2020

Versatile Black-Box Optimization

Jialin Liu, Antoine Moreau, Mike Preuss +4

Choosing automatically the right algorithm using problem descriptors is a classical component of combinatorial optimization. It is also a good tool for making evolutionary algorith…

cs.MA2026

In Trust We Survive: Emergent Trust Learning

Qianpu Chen, Giulio Barbero, Mike Preuss +1

We introduce Emergent Trust Learning (ETL), a lightweight, trust-based control algorithm that can be plugged into existing AI agents. It enables these to reach cooperation in compe…

cs.AI2020

Warm-Start AlphaZero Self-Play Search Enhancements

Hui Wang, Mike Preuss, Aske Plaat

Recently, AlphaZero has achieved landmark results in deep reinforcement learning, by providing a single self-play architecture that learned three different games at super human lev…

cs.LG2026

Atom-anchored LLMs speak Chemistry: A Retrosynthesis Demonstration

Alan Kai Hassen, Andrius Bernatavicius, Antonius P. A. Janssen +3

Applications of machine learning in chemistry are often limited by the scarcity and expense of labeled data, restricting traditional supervised methods. In this work, we introduce…

cs.LG2022

Generalization, Mayhems and Limits in Recurrent Proximal Policy Optimization

Marco Pleines, Matthias Pallasch, Frank Zimmer +1

At first sight it may seem straightforward to use recurrent layers in Deep Reinforcement Learning algorithms to enable agents to make use of memory in the setting of partially obse…

cs.LG2020

Analysis of Hyper-Parameters for Small Games: Iterations or Epochs in Self-Play?

Hui Wang, Michael Emmerich, Mike Preuss +1

The landmark achievements of AlphaGo Zero have created great research interest into self-play in reinforcement learning. In self-play, Monte Carlo Tree Search is used to train a de…

cs.OH2021

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft

Christoph Salge, Claus Aranha, Adrian Brightmoore +15

The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper cont…

cs.NE2025

Cascading CMA-ES Instances for Generating Input-diverse Solution Batches

Maria Laura Santoni, Christoph Dürr, Carola Doerr +2

Rather than obtaining a single good solution for a given optimization problem, users often seek alternative design choices, because the best-found solution may perform poorly with…

cs.AI2020

A New Challenge: Approaching Tetris Link with AI

Matthias Muller-Brockhausen, Mike Preuss, Aske Plaat

Decades of research have been invested in making computer programs for playing games such as Chess and Go. This paper focuses on a new game, Tetris Link, a board game that is still…

cs.AI2025

Agentic Large Language Models, a survey

Aske Plaat, Max van Duijn, Niki van Stein +3

Background: There is great interest in agentic LLMs, large language models that act as agents. Objectives: We review the growing body of work in this area and provide a research ag…

cs.AI2020

Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learning

Hui Wang, Mike Preuss, Michael Emmerich +1

Morpion Solitaire is a popular single player game, performed with paper and pencil. Due to its large state space (on the order of the game of Go) traditional search algorithms, suc…

cs.LG2023

Continuous Episodic Control

Zhao Yang, Thomas M. Moerland, Mike Preuss +1

Non-parametric episodic memory can be used to quickly latch onto high-rewarded experience in reinforcement learning tasks. In contrast to parametric deep reinforcement learning app…

cs.LG2021

Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning

Matthias Müller-Brockhausen, Mike Preuss, Aske Plaat

The idea of transfer in reinforcement learning (TRL) is intriguing: being able to transfer knowledge from one problem to another problem without learning everything from scratch. T…

cs.LG2020

Deep Model-Based Reinforcement Learning for High-Dimensional Problems, a Survey

Aske Plaat, Walter Kosters, Mike Preuss

Deep reinforcement learning has shown remarkable success in the past few years. Highly complex sequential decision making problems have been solved in tasks such as game playing an…

cs.LG2023

First Go, then Post-Explore: the Benefits of Post-Exploration in Intrinsic Motivation

Zhao Yang, Thomas M. Moerland, Mike Preuss +1

Go-Explore achieved breakthrough performance on challenging reinforcement learning (RL) tasks with sparse rewards. The key insight of Go-Explore was that successful exploration req…

cs.AI2021

Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learning

Hui Wang, Mike Preuss, Aske Plaat

AlphaZero has achieved impressive performance in deep reinforcement learning by utilizing an architecture that combines search and training of a neural network in self-play. Many r…

cs.LG2019

Hyper-Parameter Sweep on AlphaZero General

Hui Wang, Michael Emmerich, Mike Preuss +1

Since AlphaGo and AlphaGo Zero have achieved breakground successes in the game of Go, the programs have been generalized to solve other tasks. Subsequently, AlphaZero was developed…

cs.AI2017

Learning to Plan Chemical Syntheses

Marwin H. S. Segler, Mike Preuss, Mark P. Waller

From medicines to materials, small organic molecules are indispensable for human well-being. To plan their syntheses, chemists employ a problem solving technique called retrosynthe…

cs.AI2023

Models Matter: The Impact of Single-Step Retrosynthesis on Synthesis Planning

Paula Torren-Peraire, Alan Kai Hassen, Samuel Genheden +4

Retrosynthesis consists of breaking down a chemical compound recursively step-by-step into molecular precursors until a set of commercially available molecules is found with the go…

cs.LG2021

High-Accuracy Model-Based Reinforcement Learning, a Survey

Aske Plaat, Walter Kosters, Mike Preuss

Deep reinforcement learning has shown remarkable success in the past few years. Highly complex sequential decision making problems from game playing and robotics have been solved w…

quant-ph2025

Quantum Checkers: The Development and Analysis of a Quantum Combinatorial Game

Marien Raat, Luuk van den Nouweland, Matthias Müller-Brockhausen +2

This paper develops and analyses a novel quantum combinatorial game: quantum checkers (codenamed Cheqqers). The concepts of superposition, entanglement, measurements and interferen…

cs.CY2020

FakeYou! -- A Gamified Approach for Building and Evaluating Resilience Against Fake News

Lena Clever, Dennis Assenmacher, Kilian Müller +4

Nowadays fake news are heavily discussed in public and political debates. Even though the phenomenon of intended false information is rather old, misinformation reaches a new level…

cs.LG2022

Reliable validation of Reinforcement Learning Benchmarks

Matthias Müller-Brockhausen, Aske Plaat, Mike Preuss

Reinforcement Learning (RL) is one of the most dynamic research areas in Game AI and AI as a whole, and a wide variety of games are used as its prominent test problems. However, it…

cs.AI2025

Reset-free Reinforcement Learning with World Models

Zhao Yang, Thomas M. Moerland, Mike Preuss +2

Reinforcement learning (RL) is an appealing paradigm for training intelligent agents, enabling policy acquisition from the agent's own autonomously acquired experience. However, th…

cs.LG2021

Potential-based Reward Shaping in Sokoban

Zhao Yang, Mike Preuss, Aske Plaat

Learning to solve sparse-reward reinforcement learning problems is difficult, due to the lack of guidance towards the goal. But in some problems, prior knowledge can be used to aug…

cs.AI2021

Transfer Learning and Curriculum Learning in Sokoban

Zhao Yang, Mike Preuss, Aske Plaat

Transfer learning can speed up training in machine learning and is regularly used in classification tasks. It reuses prior knowledge from other tasks to pre-train networks for new…

cs.LG2023

Two-Memory Reinforcement Learning

Zhao Yang, Thomas. M. Moerland, Mike Preuss +1

While deep reinforcement learning has shown important empirical success, it tends to learn relatively slow due to slow propagation of rewards information and slow update of paramet…

cs.LG2025

Illuminating the Diversity-Fitness Trade-Off in Black-Box Optimization

Maria Laura Santoni, Elena Raponi, Aneta Neumann +3

In real-world applications, users often favor structurally diverse design choices over one high-quality solution. It is hence important to consider more solutions that decision mak…

cs.LG2025

Memory Gym: Towards Endless Tasks to Benchmark Memory Capabilities of Agents

Marco Pleines, Matthias Pallasch, Frank Zimmer +1

Memory Gym presents a suite of 2D partially observable environments, namely Mortar Mayhem, Mystery Path, and Searing Spotlights, designed to benchmark memory capabilities in decisi…

cs.AI2020

Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP)

Christoph Salge, Emily Short, Mike Preuss +2

Live Action Role-Playing (LARP) games and similar experiences are becoming a popular game genre. Here, we discuss how artificial intelligence techniques, particularly those commonl…

cs.LG2020

Obstacle Tower Without Human Demonstrations: How Far a Deep Feed-Forward Network Goes with Reinforcement Learning

Marco Pleines, Jenia Jitsev, Mike Preuss +1

The Obstacle Tower Challenge is the task to master a procedurally generated chain of levels that subsequently get harder to complete. Whereas the most top performing entries of las…

cs.AI2025

Guiding Skill Discovery with Foundation Models

Zhao Yang, Thomas M. Moerland, Mike Preuss +3

Learning diverse skills without hand-crafted reward functions could accelerate reinforcement learning in downstream tasks. However, existing skill discovery methods focus solely on…

cs.LG2025

Pokemon Red via Reinforcement Learning

Marco Pleines, Daniel Addis, David Rubinstein +3

Pokémon Red, a classic Game Boy JRPG, presents significant challenges as a testbed for agents, including multi-tasking, long horizons of tens of thousands of steps, hard explorati…