papers

Publications (7)

cs.GR2025

TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting

Yong Liu, Keyang Ye, Tianjia Shao +1

We propose Transmission-Reflection Gaussians (TR-Gaussians), a novel 3D-Gaussian-based representation for high-fidelity rendering of planar transmission and reflection, which are u…

cs.CV2024

Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting

Keyang Ye, Qiming Hou, Kun Zhou

We propose progressive radiance distillation, an inverse rendering method that combines physically-based rendering with Gaussian-based radiance field rendering using a distillation…

cs.CV2024

3D Gaussian Splatting with Deferred Reflection

Keyang Ye, Qiming Hou, Kun Zhou

The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, a…

cs.GR2026

Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering

Keyang Ye, Hongzhi Wu, Kun Zhou

Novel view synthesis has been significantly advanced by NeRFs and 3D Gaussian Splatting (3DGS), which require ordering volumetric samples or primitives for correct color blending.…

cs.CV2023

A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields

Keyang Ye, Hongzhi Wu, Xin Tong +1

We present the first real-time method for inserting a rigid virtual object into a neural radiance field, which produces realistic lighting and shadowing effects, as well as allows…

cs.CV2025

When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering

Keyang Ye, Tianjia Shao, Kun Zhou

We introduce Gaussian-enhanced Surfels (GESs), a bi-scale representation for radiance field rendering, wherein a set of 2D opaque surfels with view-dependent colors represent the c…