Publications (7)
TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting
Yong Liu, Keyang Ye, Tianjia Shao +1
We propose Transmission-Reflection Gaussians (TR-Gaussians), a novel 3D-Gaussian-based representation for high-fidelity rendering of planar transmission and reflection, which are u…
Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting
Keyang Ye, Qiming Hou, Kun Zhou
We propose progressive radiance distillation, an inverse rendering method that combines physically-based rendering with Gaussian-based radiance field rendering using a distillation…
3D Gaussian Splatting with Deferred Reflection
Keyang Ye, Qiming Hou, Kun Zhou
The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, a…
Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering
Keyang Ye, Hongzhi Wu, Kun Zhou
Novel view synthesis has been significantly advanced by NeRFs and 3D Gaussian Splatting (3DGS), which require ordering volumetric samples or primitives for correct color blending.…
A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields
Keyang Ye, Hongzhi Wu, Xin Tong +1
We present the first real-time method for inserting a rigid virtual object into a neural radiance field, which produces realistic lighting and shadowing effects, as well as allows…
When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering
Keyang Ye, Tianjia Shao, Kun Zhou
We introduce Gaussian-enhanced Surfels (GESs), a bi-scale representation for radiance field rendering, wherein a set of 2D opaque surfels with view-dependent colors represent the c…