papers
Publications (2)
cs.AI2023
Student of Games: A unified learning algorithm for both perfect and imperfect information games
Martin Schmid, Matej Moravcik, Neil Burch +10
Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information ga…
cs.AI2026
Coachable agents for interactive gameplay
Roberto Capobianco, Harm van Seijen, Nolan D. Bard +39
Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation m…