papers

Publications (17)

cs.CV2026

Mesh BDF: Barycentric Dominance Field for 3D Native Mesh Generation

Gaochao Song, Haohan Weng, Luo Zhang +2

Autoregressive (AR) modeling has recently achieved remarkable progress in native 3D mesh generation, largely due to its natural ability to handle variable-length, discrete data str…

cs.CV2025

Mesh-RFT: Enhancing Mesh Generation via Fine-grained Reinforcement Fine-Tuning

Jian Liu, Jing Xu, Song Guo +10

Existing pretrained models for 3D mesh generation often suffer from data biases and produce low-quality results, while global reinforcement learning (RL) methods rely on object-lev…

cs.CV2026

QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models

Jian Liu, Chunshi Wang, Song Guo +9

The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating t…

cs.CV2026

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

Zibo Zhao, Zeqiang Lai, Qingxiang Lin +71

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-sca…

cs.CV2025

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Biwen Lei, Yang Li, Xinhai Liu +97

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Huny…

cs.GR2026

MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation

Dingdong Yang, Jian Liu, Biwen Lei +6

Autoregressive (AR) models can generate high-quality low-poly meshes from point clouds, but they still operate in an all-or-nothing manner: when a local region is unsatisfactory, t…

cs.GR2024

Scaling Mesh Generation via Compressive Tokenization

Haohan Weng, Zibo Zhao, Biwen Lei +10

We propose a compressive yet effective mesh representation, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces. BPT compresses mesh…

cs.CV2023

Consistent123: Improve Consistency for One Image to 3D Object Synthesis

Haohan Weng, Tianyu Yang, Jianan Wang +4

Large image diffusion models enable novel view synthesis with high quality and excellent zero-shot capability. However, such models based on image-to-image translation have no guar…

cs.GR2025

FreeMesh: Boosting Mesh Generation with Coordinates Merging

Jian Liu, Haohan Weng, Biwen Lei +6

The next-coordinate prediction paradigm has emerged as the de facto standard in current auto-regressive mesh generation methods. Despite their effectiveness, there is no efficient…

cs.CV2024

PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidance

Haohan Weng, Yikai Wang, Tong Zhang +2

Generating compact and sharply detailed 3D meshes poses a significant challenge for current 3D generative models. Different from extracting dense meshes from neural representation,…

cs.CV2022

OneDConv: Generalized Convolution For Transform-Invariant Representation

Tong Zhang, Haohan Weng, Ke Yi +1

Convolutional Neural Networks (CNNs) have exhibited their great power in a variety of vision tasks. However, the lack of transform-invariant property limits their further applicati…

cs.CV2025

Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation

Yuxuan Wang, Xuanyu Yi, Haohan Weng +6

Triangle meshes are fundamental to 3D applications, enabling efficient modification and rasterization while maintaining compatibility with standard rendering pipelines. However, cu…

cs.CV2026

Topology-Preserved Auto-regressive Mesh Generation in the Manner of Weaving Silk

Gaochao Song, Zibo Zhao, Haohan Weng +3

Existing auto-regressive mesh generation approaches suffer from ineffective topology preservation, which is crucial for practical applications. This limitation stems from previous…

cs.CV2026

Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generation

Zhen Zhou, Jian Liu, Biwen Lei +10

Reinforcement learning (RL) has demonstrated remarkable success in text and image generation, yet its potential in 3D generation remains largely unexplored. Existing attempts typic…

cs.CV2024

Desigen: A Pipeline for Controllable Design Template Generation

Haohan Weng, Danqing Huang, Yu Qiao +4

Templates serve as a good starting point to implement a design (e.g., banner, slide) but it takes great effort from designers to manually create. In this paper, we present Desigen,…

cs.GR2025

Auto-Regressive Surface Cutting

Yang Li, Victor Cheung, Xinhai Liu +8

Surface cutting is a fundamental task in computer graphics, with applications in UV parameterization, texture mapping, and mesh decomposition. However, existing methods often produ…

cs.GR2026

PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation

Chunshi Wang, Haohan Weng, Junliang Ye +9

Autoregressive Transformers dominate high-quality mesh generation by producing artist-worthy topologies, yet their inherent sequential decoding induces substantial computational ov…