papers

Publications (14)

cond-mat.mtrl-sci2025

First-principles analysis of the effect of magnetic states on the oxygen vacancy formation energy in doped LaSrCoO perovskite

Wei Wei, Florian Fuchs, Andreas Zienert +2

Oxygen vacancies are critical for determining the electrochemical performance of fast oxygen ion conductors. The perovskite LaSrCoO, known for its excellent mix…

cs.AI2026

Coachable agents for interactive gameplay

Roberto Capobianco, Harm van Seijen, Nolan D. Bard +39

Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation m…

math.OC2025

Solving Integrated Periodic Railway Timetabling with Satisfiability Modulo Theories: A Scalable Approach to Routing and Vehicle Circulation

Florian Fuchs, Bernardo Martin-Iradi, Francesco Corman

This paper introduces a novel approach for jointly solving the periodic Train Timetabling Problem (TTP), train routing, and Vehicle Circulation Problem (VCP) through a unified opti…

math.PR2013

Noise recovery for Lévy-driven CARMA processes and high-frequency behaviour of approximating Riemann sums

Vincenzo Ferrazzano, Florian Fuchs

We consider high-frequency sampled continuous-time autoregressive moving average (CARMA) models driven by finite-variance zero-mean Lévy processes. An L^2-consistent estimator for…

math.PR2011

Stationarity and Geometric Ergodicity of BEKK Multivariate GARCH Models

Farid Boussama, Florian Fuchs, Robert Stelzer

Conditions for the existence of strictly stationary multivariate GARCH processes in the so-called BEKK parametrisation, which is the most general form of multivariate GARCH process…

math.PR2011

Spectral Representation of Multivariate Regularly Varying Lévy and CARMA processes

Florian Fuchs, Robert Stelzer

A spectral representation for regularly varying Lévy processes with index between one and two is established and the properties of the resulting random noise are discussed in deta…

cs.AI2026

Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach

Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre +5

While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting auth…

cs.AI2021

Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learning

Florian Fuchs, Yunlong Song, Elia Kaufmann +2

Autonomous car racing is a major challenge in robotics. It raises fundamental problems for classical approaches such as planning minimum-time trajectories under uncertain dynamics…

cs.LG2026

Reward-Adaptive Iterative Discovery: A Case Study on Automated Game Testing for NHL26

Florian Fuchs, Jessy Gosselin-Grant, Boris Skuin +5

Testing is a major effort for the gaming industry, requiring a significant part of development budget and people power. We present a case study on a development version of the ice…

cs.LG2026

Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution

Jannik Hösch, Alessandro Sestini, Florian Fuchs +6

Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards…

cond-mat.mes-hall2026

Quantum confinement in semiconductor random alloys: a case study on Si/SiGe/Si

Daniel Dick, Florian Fuchs, Sibylle Gemming +1

Local composition fluctuations in random alloys become crucial when one or more dimensions are reduced to the nanoscale. Using extended Hückel theory, we study the semiconductor r…

cs.AI2025

Self-correcting Reward Shaping via Language Models for Reinforcement Learning Agents in Games

António Afonso, Iolanda Leite, Alessandro Sestini +3

Reinforcement Learning (RL) in games has gained significant momentum in recent years, enabling the creation of different agent behaviors that can transform a player's gaming experi…

cs.AI2026

Augmenting Game AI with Deep Reinforcement Learning

Alessandro Sestini, Joakim Bergdahl, Amir Baghi +3

Immersion in video games depends not only on graphics, audio, and game mechanics, but also on the quality of in-game characters. Producing believable characters, or game AI, remain…

physics.app-ph2023

Local laser-induced solid-phase recrystallization of phosphorus-implanted Si/SiGe heterostructures for contacts below 4.2 K

Malte Neul, Isabelle V. Sprave, Laura K. Diebel +6

Si/SiGe heterostructures are of high interest for high mobility transistor and qubit applications, specifically for operations below 4.2 K. In order to optimize parameters such as…